Large City: Kvíhíhfùg Gíhm

Kvíhíhfùg Gíhm

Kvíhíhfùg Gíhm
Example Tauran architecture.
StateTetburland
ProvenceIēibonjām Region
RegionBepejite Maquis
Founded1828
Community LeaderLord Antilaemus
Area108 km2 (43 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation576 m (1889 ft)
Average Yearly Precipitation262 cm/y (103 in/y)
Population25436
Population Density235 people per km2 (591 people per mi2)
Town AuraWild Magic
Naming
Native nameKvíhíhfùg Gíhm
PronunciationKvíhíh /fʊg/
Direct Translation[melody; tune; chorus] [gramophone]
Translation[Not Yet Translated]

Kvíhíhfùg Gíhm (Kvíhíh /fʊg/ [melody; tune; chorus] [gramophone]) is a subtropical Large City located in the Iēibonjām Region of the Tetburland.

The name Kvíhíhfùg Gíhm is derived from the Sylvin language, as Kvíhíhfùg Gíhm was founded by Lush, who was culturaly Tauran.

Climate

Kvíhíhfùg Gíhm has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 25°C (77°F). Kvíhíhfùg Gíhm receives an average of 262 cm/y (103 in/y) of precipitation, most of which comes in the form of rain during the summer. Kvíhíhfùg Gíhm covers an area of nearly 108 km2 (43 mi2), and an average elevation of 576 m (1889 ft) above sea level.

Overview

Kvíhíhfùg Gíhm was founded durring the early 19th century in late winter of the year 1828, by Lush. The establishment of Kvíhíhfùg Gíhm was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Lush struck deals with nearby nations and communities to establish Kvíhíhfùg Gíhm as a prison colony.

Kvíhíhfùg Gíhm was built using the conventions of Tauran durring the early 19th century. Naturaly, all settlmentss have their own look to them, and Kvíhíhfùg Gíhm is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Kvíhíhfùg Gíhm is was constructed arround several premissive cobblestone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Kvíhíhfùg Gíhm's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The unusual though effective defenses have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look arround Kvíhíhfùg Gíhm reveals an abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual.

Civic Infrastructure

Kvíhíhfùg Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Kvíhíhfùg Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kvíhíhfùg Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kvíhíhfùg Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kvíhíhfùg Gíhm's parks.

Kvíhíhfùg Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kvíhíhfùg Gíhm.

Kvíhíhfùg Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kvíhíhfùg Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kvíhíhfùg Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kvíhíhfùg Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kvíhíhfùg Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kvíhíhfùg Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kvíhíhfùg Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kvíhíhfùg Gíhm's public wards, blessings, and other arcane systems.

Kvíhíhfùg Gíhm has an Scientific Academy which provides higher education in the natural sciences.

Kvíhíhfùg Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kvíhíhfùg Gíhm's grid is powered by an arcane means.

Kvíhíhfùg Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kvíhíhfùg Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Kvíhíhfùg Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Kvíhíhfùg Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kvíhíhfùg Gíhm's natural decorations nor waterways.

Kvíhíhfùg Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kvíhíhfùg Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kvíhíhfùg Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kvíhíhfùg Gíhm's chapel was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

Due to the actions of local Kami, winter is long in Kvíhíhfùg Gíhm.

The Begedhi, Parasite near Kvíhíhfùg Gíhm are known to be quite timid.

Kvíhíhfùg Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sacrificing an animal to channel Illusion energies of tier 3 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 49
  • Farmers: 74
  • Farm Laborer: 127
  • Hunters: 84
  • Milk Maids: 66
  • Ranchers: 33
  • Ranch Hands: 66
  • Shepherds: 65
    • Farmland: 102761 m2
    • Cattle and Similar Creatures: 6359
    • Poultry: 76308
    • Swine: 5087
    • Sheep: 254
    • Goats: 50
    • Horses, Mounts, and Beasts of Burden: 2543

Craftsmen

  • Arms and Toolmakers: 51
  • Blacksmiths: 62
  • Bookbinders: 32
  • Buckle-makers: 33
  • Cabinetmakers: 50
  • Candlemakers: 94
  • Carpenters: 73
  • Clothmakers: 72
  • Coach and Harness Makers: 27
  • Coopers: 65
  • Copper, Brass, Tin, Zinc, and Lead Workers: 36
  • Copyists: 24
  • Cutlers: 21
  • Fabricworkers: 54
  • Farrier: 137
  • Furriers: 16
  • Glassworkers: 97
  • Gunsmiths: 55
  • Harness-Makers: 24
  • Hatters: 49
  • Hosiery Workers: 18
  • Jewelers: 28
  • Leatherwrights: 70
  • Locksmiths: 25
  • Matchstick makers: 39
  • Musical Instrument Makers: 35
  • Painters, Structures and Fixtures: 32
  • Paper Workers: 36
  • Plasterers: 33
  • Pursemakers: 39
  • Roofers: 26
  • Ropemakers: 25
  • Rugmakers: 24
  • Saddlers: 44
  • Scabbardmakers: 57
  • Scalemakers: 27
  • Scientific, Surgical, and Optical Instrument Makers: 16
  • Sculptors, Structures and Fixtures: 24
  • Shoemakers: 24
  • Soap and Tallow Workers: 86
  • Tailors: 118
  • Tanners: 31
  • Upholsterers: 34
  • Watchmakers: 34
  • Weavers: 70
  • Whitesmiths: 21

Merchants

  • Adventuring Goods Retellers: 17
  • Arcana Sellers: 17
  • Beer-Sellers: 33
  • Booksellers: 41
  • Butchers: 62
  • Chandlers: 66
  • Chicken Butchers: 67
  • Entrepreneurs: 25
  • Fine Clothiers: 65
  • Fishmongers: 66
  • Florists: 15
  • Potion Sellers: 44
  • Resellers: 105
  • Spice Merchants: 34
  • Wine-sellers: 54
  • Wheelwright: 40
  • Woodsellers: 25

Service workers

  • Bakers: 127
  • Barbers: 137
  • Coachmen: 35
  • Cooks: 115
  • Doctors: 53
  • Gamekeepers: 41
  • Grooms: 22
  • Hairdressers: 101
  • Healers: 69
  • Housekeepers: 70
  • Housemaids: 127
  • House Stewards: 77
  • Inns: 25
  • Laundry maids: 43
  • Maidservants: 82
  • Nursery Maids: 45
  • Pastrycooks: 87
  • Restaurateur: 90
  • Tavern Keepers: 121

Specialized Laborer

  • Ashworkers: 36
  • Bleachers: 23
  • Chemical Workers: 14
  • Coal Heavers: 55
  • In-Town Couriers: 55
  • Long Haul Couriers: 56
  • Dockyard Workers: 51
  • Gas Workers: 12
  • Hay Merchants: 22
  • Leech Collectors: 75
  • Millers: 63
  • Miners: 57
  • Oilmen and Polishers: 39
  • Postmen: 60
  • Pure Finder: 34
  • Skinners: 66
  • Sugar Refiners: 14
  • Tosher: 39
  • Warehousemen: 82
  • Watercarriers: 55
  • Watermen, Bargemen, etc.: 77

Skilled Laborers

  • Accountants: 32
  • Alchemist: 37
  • Clerk: 52
  • Dentists: 25
  • Educators: 71
  • Engineers: 36
  • Gardeners: 25
  • Mages: 19
  • Plumbers: 27
  • Pharmacist: 28
  • Professors: 10
  • Scientists: 18
  • Wizards: 11

Civil Servants

  • Adventurers: 23
  • Bankers: 35
  • Civil Clerks: 63
  • Civic Iudex: 28
  • Consultants: 16
  • Exorcist: 57
  • Fixers: 29
  • Kami Clerk: 52
  • Landlords: 50
  • Lawyers: 31
  • Legend Keepers: 44
  • Militia Officers: 231
  • Monks, Monastic: 77
  • Monks, Civic: 79
  • Historian, Oral: 51
  • Historian, Textual: 30
  • Policemen, Sheriffs, etc.: 55
  • Priests: 97
  • Rangers: 34
  • Rat Catchers: 38
  • Scholars: 41
  • Spiritualist: 44
  • Slayers: 14
  • Storytellers: 78
  • Military Officers: 84

Cottage Industries

  • Brewers: 72
  • Comfort Services: 87
  • Enchanters: 28
  • Herbalists: 27
  • Jaminators: 70
  • Needleworkers: 97
  • Potters: 40
  • Preserve Makers: 66
  • Quilters: 38
  • Seamsters: 141
  • Spinners: 77
  • Tinker: 28
  • Weaver: 63

Artists

  • Actors: 27
  • Architects: 10
  • Bards: 41
  • Costumers: 15
  • Dancers: 29
  • Drafters: 16
  • Engravers: 20
  • Fine Furniture Carpenters: 12
  • Glaziers: 27
  • Inlayers: 25
  • Musicians: 70
  • Painters, Art: 13
  • Playwrights: 26
  • Sculptors, Art: 22
  • Wood Carvers: 87
  • Writers: 90

Produce Industries

  • Butter Churners: 84
  • Canners: 74
  • Cheesmakers: 97
  • Ice Merchants: 11
  • Millers: 51
  • Picklers: 41
  • Smokers: 33
  • Stockmakers: 29
  • Tobacconists: 38
  • Tallowmakers: 65

9490 of Kvíhíhfùg Gíhm's population work within a Foundational Occupation.

14929 of Kvíhíhfùg Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 1017 (4%) are noncontributers.

Points of Interest

Kvíhíhfùg Gíhm is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.

Kvíhíhfùg Gíhm makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

The the a suit of Jack of plate armor of Elven High Magic, an a suit of Jack of plate armor imbued with notable amounts of Elven High Magic energies was created near Kvevàzig Ji̊ Qi̊v by in time immemorial, reportedly some time during the early 2nd century.

History